Unity/VR | Project Management, Lighting, Environmental and Level Design
Unity/VR | Project Management, Lighting, Environmental and Level Design
VRCON
VRCON
VRCON
VRCon is a yearly gathering established in honor of the communities and individuals who shape the world of virtual reality. This platform allows participants to showcase creations they're proud of, including unique worlds, avatars, experiences, games, and digital entertainment. The event is fully accessible for everyone, offering the chance to meet new people with shared passions.
VRCon is a yearly gathering established in honor of the communities and individuals who shape the world of virtual reality. This platform allows participants to showcase creations they're proud of, including unique worlds, avatars, experiences, games, and digital entertainment. The event is fully accessible for everyone, offering the chance to meet new people with shared passions.
My role
My role
Leading a team of artists and programmers
Creating a fantasy medieval scene to hold community created booths
Modelling, texturing and creating prefabs that can be reusable across all of our projects.
Scene optimization for VR and Mobile with high density of players in custom made avatars.
Lighting and Lightmapping
Leading a team of artists and programmers
Creating a fantasy medieval scene to hold community created booths
Modelling, texturing and creating prefabs that can be reusable across all of our projects.
Scene optimization for VR and Mobile with high density of players in custom made avatars.
Lighting and Lightmapping
Assets and Art
Assets and Art
Assets and Art
Overview
Overview
It was required to create modular assets and utilizing as many optimazitions as possible to decently populate the world while keeping performance high. Trimsheets and low poly assets in a single atlas allowed us that flexibilty
Modular Assets
Modular Assets




Trim Sheets
Trim Sheets





