Unity/VR | Project Management, Lighting, Environmental and Level Design

Unity/VR | Project Management, Lighting, Environmental and Level Design

VRCON

VRCON

VRCON

VRCon is a yearly gathering established in honor of the communities and individuals who shape the world of virtual reality. This platform allows participants to showcase creations they're proud of, including unique worlds, avatars, experiences, games, and digital entertainment. The event is fully accessible for everyone, offering the chance to meet new people with shared passions.

VRCon is a yearly gathering established in honor of the communities and individuals who shape the world of virtual reality. This platform allows participants to showcase creations they're proud of, including unique worlds, avatars, experiences, games, and digital entertainment. The event is fully accessible for everyone, offering the chance to meet new people with shared passions.

My role
My role
  • Leading a team of artists and programmers

  • Creating a fantasy medieval scene to hold community created booths

  • Modelling, texturing and creating prefabs that can be reusable across all of our projects.

  • Scene optimization for VR and Mobile with high density of players in custom made avatars.

  • Lighting and Lightmapping

  • Leading a team of artists and programmers

  • Creating a fantasy medieval scene to hold community created booths

  • Modelling, texturing and creating prefabs that can be reusable across all of our projects.

  • Scene optimization for VR and Mobile with high density of players in custom made avatars.

  • Lighting and Lightmapping

Assets and Art
Assets and Art
Assets and Art
Overview
Overview

It was required to create modular assets and utilizing as many optimazitions as possible to decently populate the world while keeping performance high. Trimsheets and low poly assets in a single atlas allowed us that flexibilty

Modular Assets

Modular Assets

Trim Sheets

Trim Sheets